{
  "name": "curtainsjs",
  "version": "8.0.3",
  "description": "<h2>What is it ?</h2>\r <p>\r     Shaders are the next front-end web developpment big thing, with the ability to create very powerful 3D interactions and animations. A lot of very good javascript libraries already handle WebGL but with most of them it's kind of a headache to position your meshes relative to the DOM elements of your web page.\r </p>\r <p>\r     curtains.js was created with just that issue in mind. It is a small vanilla WebGL javascript library that converts HTML elements containing images and videos into 3D WebGL textured planes, allowing you to animate them via shaders.<br />\r     You can define each plane size and position via CSS, which makes it super easy to add WebGL responsive planes all over your pages.\r </p>\r <p>\r <a href=\"https://www.curtainsjs.com/\" title=\"Documentation\" target=\"_blank\">Documentation</a> - <a href=\"https://github.com/martinlaxenaire/curtainsjs\" title=\"GitHub\" target=\"_blank\">GitHub</a> </p>\r ",
  "main": "src/index.mjs",
  "directories": {
    "example": "examples",
    "documentation": "documentation"
  },
  "keywords": [
    "webgl"
  ],
  "author": {
    "name": "Martin Laxenaire",
    "email": "martin.laxenaire@gmail.com",
    "url": "https://twitter.com/webdesign_ml"
  },
  "homepage": "https://github.com/martinlaxenaire/curtainsjs",
  "bugs": {
    "url": "https://github.com/martinlaxenaire/curtainsjs/issues"
  },
  "repository": {
    "type": "git",
    "url": "https://github.com/martinlaxenaire/curtainsjs.git"
  },
  "license": "MIT",
  "devDependencies": {
    "@babel/core": "^7.10.5",
    "@babel/preset-env": "^7.10.4",
    "@rollup/plugin-babel": "^5.1.0",
    "rollup": "^2.21.0",
    "rollup-plugin-terser": "^6.1.0"
  },
  "scripts": {
    "build": "rollup -c",
    "prepare": "npm run build"
  }
}
